Design. Learn. Solve.

I'm an educator.

My New “Office”

Over the past few months I’ve been diving into my new job. A small portion of this transition has centered on rethinking the role of learning spaces at my school and beyond. One of my goals has been to start conversations about the power of spaces in improving our teaching and learning.

I updated my working space and have used my “office” as a model: an opportunity to wonder/share/create/reimagine. It has already started some great conversations with students, faculty, and staff.

While I’ve been enjoying the space, I wanted to share the transition and hopefully it will start your own conversation about the learning spaces at your school. The space itself is meant to be communal. I’m not one for saying, “this is MINE”. Students and faculty are welcome to use my space for brainstorming. I am a believer in the value of collaboration and being open to new voices/approaches and that only comes when you open your mind or in this case, “your door”.

The Result




How It Happened


To create the space, we used Ideapaint Pro. I highly suggest either getting a professional to apply the paint or following IdeaPaint’s instructions to the T. For example, if you spread the paint too thin the ink will stain the wall and not wipe off completely. The desk and bookshelf were made out of recycled wood by Amanda Kovattana.

IT Desk Project


Community Use


As I mentioned, I have offered this space to the faculty and students. They are able to reserve my office and use it as they see fit. This week my office is hosting a video “Photo Booth” for our Multi-Cultural Festival. Students are recording their thoughts based upon a prompt written on the wall.



I hope this has given you some food for thought and I look forward to seeing your take on how we can reimagine our learning spaces.

Photo Credits: Earthworm & davidbill

We Are All Designers

“We are all designers.”

Some may balk at this statement. Some may say that they don’t even actually know what that means.

I don’t make that statement lightly.  I taught history, am  a “techie”,  and  can’t draw very well (i’m trying though). In the past, I did not consider myself as the creative type.

With that in mind, design is not about making logos, building websites, or creating an inexpensive incubator for countries in the third world. Design is a mindset. It is an approach that addresses how we collaborate, how and what  we create.

Design is about creating interactions. Design is about understanding our users. Design is about developing something that will make a difference. As educators, we do this ALL the time. We create lessons and experiences that support our students’ learning. Design is at the core of what we do.

This past weekend at Next Chapter in Atlanta, GA, we heard this over and over again: “ design is a verb not a noun.” I know some people may say, “What does that even mean?” but it is at the core of how we can improve how we teach and learn. Design is about how we interact and create.

To understand and embrace this concept of design takes time. I’ll be the first to admit, seeing ourselves as designers does not come easily. You are not the expert. For some, this may be antithetical to how they were trained, how they have operated, how they have built their career. The outcomes, while undefined, may not be what they suggested or had in mind. It may not come easily. We were taught to have structure and a clearly defined outcome or argument.

Despite that, I ask you to try to let go. Try to embrace the uncertainty of the process. Many of our colleagues cry out for empowering our students, to create curriculum that is authentic. We talk about teacher as “facilitator” or as “guide on the side”. If we are truly to embrace the concept of authentic and student-centered learning, we must be open to letting go: to embrace a process that is messy and does not have a pre-defined outcome.

I am not suggesting that you upend your life to embrace the design process. Rather, find small ways that you can incorporate  the process into your life. Start by  addressing  a small challenge that your colleagues, students, or family is facing. For example:


  1. Use the process with students and teachers to define how to recreate a space in the  library to best suit the needs of the community.

  2. Build it into a unit for a class you teach.

  3. Brainstorm exercise with a few of your colleagues during a faculty or department meeting.

  4. With your family, reconsider how you use your backyard.


Give yourself the time and space to explore the process in a way that suits your personality and needs. Do not try to copy an approach. Think about who you are and what you need.

If you  need guidance, find someone who would be willing to explore this challenge with you. Do you need to research before you begin? See below for some resources. Find an approach that speaks to you and adapt it to suit your particular need.

The idea of design and design thinking is not to uproot  our core values but to heighten  our ability to create experiences that will extend how we teach and learn. It will empower our students and colleagues. It will create experiences and outcomes that we could never have imagined.

Release. Play. Make. Celebrate.

Resources

Photo credit: Hugh MacLeod

Weather? What weather?

From January 31st to February 2nd, Be Playful ran a “Prototype Design Camp” for students in Ohio. For 40 high school juniors and seniors, this was a three day introduction to the process of Design Thinking. The students would be asked to create a solution or “prototype” to a particular problem.

The three day design camp was held at an technology conference in Ohio as an example of the “future of learning” and rather than highlighting the latest technology, Prototype provided students the chance to explore “human centered problem solving”. As students went through this process, educators at the conference were given the opportunity to peer into what happens when students are given ownership of their learning and taught a process that enables them to create a solution. The process of design thinking offers students the opportunity to create and problem solve with sticky notes and collective intelligence rather than simply relying upon one piece of technology.

During our three day camp, students were asked  to solve the question “what is the future of learning?”

They were to go out and interview teachers, process the data, define their problem, brainstorm solutions, and create a prototype. We were asking them to re-imagine what learning could be. This was a challenge that was not about technology but student collaboration, This was a challenge centered on the power of group dynamics not a processor.

BUT…


The weather changed that to a certain degree. On Day One we had 40 students in attendance. Due to an ice storm that affected much of the Midwest, schools shut down on Day Two and Three. Students, in turn, were not expected to attend our event. So an event that was not meant to involve much technology all of a sudden had to become all about technology.

What we planned?


Knowing that the weather was coming, we scrambled to create a contingency plan that would allow the students to work virtually if we had to shut down. This is the plan we constructed if we had to work entirely virtually.

1. Google Docs. We created an open Google Doc for each student group. In the document housed images of all of the Post-it notes and outlines they had created.

2. Elluminate. We provided a virtual classroom through Elluminate that we scheduled for each group.

3. Today’s Meet. We created a group chat room through Today’s Meet to enable multi-user chat sessions for each group.

4. Email. We shared the email and phone numbers for each student. (just in case but none of the kids really wanted to use email)

What actually happened?


Schools did close, yet we had 27 of the 40 students show up on Day Two and even more on Day Three. This was not only encouraging, when was the last time you had kids show up to school on a snow day, but it allowed us the opportunity to do much of the work at the conference center.

Despite the fact that many of the students were able to make it, technology did play a roll. In order to ensure that their absent students could participate, students came up with their own solutions.

1. Skype conference call. Many of the groups set up a Skype conference call so that the missing students could participate in the discussions as their groups continued to define their prototype.

2. Facebook groups. Each student group created a private Facebook group for their prototype. The students used this to share ideas and connect as they continued to work on their projects each night after leaving the conference center.

3. Google Docs. The students did use the Google Doc that we created in order to share their ideas with their peers who could not attend, while also building upon the prototype after they had left the conference center each night.

What did we learn?


Prototype was not meant to be about technology. Rather, it was about creating a mindset that reminded students that they are problem solvers and that learning can be different. But we also learned that technology can play an ever vital role in ensuring this problem solving can happen.

Technology alone was not the answer but when coupled with a methodology that puts the students at the center of the learning, it ensured that the students could continue do engage and learn.  And honestly, that’s all we could EVER ask for from technology.

Links


Be Playful
Prototype Design Camp

I’m an educator, I mean designer, I mean…

I had the chance to attend CompostModern this past weekend. It is a conference for designers by designers.

As an educator, I was not exactly sure what to expect. I initially felt as though I would be the odd man out. I mean, I was no where near as fashionable as 99% of the attendees and at no point have I or will I pretend to be an artist. Just ask my old students, I was the master of the stick figure.

That being said, I do consider myself a designer. In my mind all educators are. The bonds that unite “designers” and “educators” are far deeper than you would expect.

Both are asked to solve problems. Both deal with clients who don’t necessarily like their ideas. Both must find ways to sell their ideas and, if they are good, will use images to do so.

Far too often, I see teachers simply consider themselves to be content experts and get caught up in data and numbers. Rather than focusing purely on statistics, let us, as “educators”, think as designers:


  • How can you use a story to solve your problem? (i.e. help your students learn)

  • How can you visualize the learning process?

  • How can you ensure that you stay true to your vision (i.e. the content) while meeting your client (i.e. the student) where they are as well?


What really hit me while at CompostModern, a conference on sustainability and design, was the fact that so many designers want to make a difference. Many of those designers want to help or be educators. This became obvious when I offered an unconference session on education and design and it was attended by over 30 people. As educators, we cannot ignore this. We must look to designers for help as we have a lot to learn on how as Dan Meyer put it, “sell a product the consumer doesn’t want to buy”.

The power of design, story, and imagery have changed the world. Images and story have helped shape our culture. In an age of abundance and information overload it is becoming every more apparent that what we as educators need to do is think more like designers.

It doesn’t matter how many gadgets or gizmos you throw at a classroom, they will not make a difference unless the story behind the material is compelling, unless the process is visual, and unless you engage your students differently.

So I ask you, from one educator to another, to think about the following:

  • Are you presenting your students with a clear and relevant problem?

  • Is the material clear and telling a story?

  • Is your approach visual?


If you are answering yes to all three, then you are more of a designer than you think. If you did not answer yes to the questions, then think about how you could change reconstruct your approach.

What we teach must take design into consideration. The days of just buying a shoe are over. Consumers want a story (TOMS) they can believe in. Education is no different. Designers are itching to make a difference. If you are not comfortable with this transition, reach out to someone who can help.

In short, designers can be educators and educators can be designers.

Photo credit: Active Free

Why didn’t I think of that?

When it comes to learning and design, the first hurdle is simply looking around and asking yourself, “how could this be better?

For instance, someone applied the design process to a traditional watering can and came up with something much better.

So it stands, rather than asking ‘Why didn’t I think of that?”, we should frame the way we approach learning with this question, “How can we make this better?”

This idea comes from the Cooper Hewitt Museum.

Thirty Conversations on Design

Thirty Conversations on Design” documents what some of the most creative professionals think of design. While there were a number of great talks, and I suggest you take a look, there were a few that stood out to me

This included a talk by Emily Pilloton, who describes how learning can be reshaped by using design principles. She runs Project H Design, which is dedicated to “the re-thinking of environments, products, experiences, and curricula for K-12 education institutions in the US.”


Another education related talk was Dan Pink, who discusses using design to reshape systems.  In particular, he focuses on how we should not be optimizing current systems, which has been the traditional practice but rather use design thinking to create new approaches to solving our biggest problems within education and other systems like health care.


If you believe we must rethink how we approach what, how and where students learn, I challenge you to take a deeper look into design thinking and how it can be a catalyst for actual reform within systems like education.

To learn more, visit

K-12 Lab @ Standford’s d.school

Project H Design

Nueva School